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C++20 for Lazy Programmers: Quick, Easy, and Fun C++ for Beginners 2nd Edition, ISBN-13: 978-1484263051
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C++20 for Lazy Programmers: Quick, Easy, and Fun C++ for Beginners 2nd Edition, ISBN-13: 978-1484263051

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SKU: c20-for-lazy-programmers-quick-easy-and-fun-c-for-beginners-2nd-edition-by-will-briggs-isbn-13-978-1484263051 Category: Computing Tags: C++20 for Lazy Programmers Quick Easy and Fun C++ for Beginners 2nd Edition by Will Briggs, ISBN-10: 1484263057, ISBN-13: 978-1484263051
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Description

C++20 for Lazy Programmers: Quick, Easy, and Fun C++ for Beginners 2nd Edition by Will Briggs, ISBN-13: 978-1484263051

[PDF eBook eTextbook]

  • Publisher: ‎ Apress; 2nd ed. edition (December 12, 2020)
  • Language: ‎ English
  • 708 pages
  • ISBN-10: ‎ 1484263057
  • ISBN-13: ‎ 978-1484263051

Ready to learn programming with less effort and more fun? Then do it the lazy way! C++20 for Lazy Programmers uses humor and fun to make you actually willing to read and eager to do the projects as you master the popular and powerful C++ language. Along the way it includes many features from the new C++20 standard, such as ranges, spans, format strings, the “spaceship” operator, and concepts (template parameter requirements), and provides brief introductions to modules and coroutines.

With this unique method, you’ll stretch your abilities with a variety of projects, including your own C++ arcade game. You’ll construct your own classes, templates, and abstract data types. After reading and using this book you’ll be ready to build real-world C++ applications and game projects on your own.

What You Will Learn:

  • The brand-new C++20 standard
  • Programming graphics and games with the SDL library, using SSDL, the “Simple SDL” wrapper library
  • How to use the most common C++ compilers — Visual Studio for Windows, and g++ (with Unix or MinGW) — and their associated debuggers
  • “Anti-bugging” for easy fixes to common problems 
  • Sound practices for becoming a productive programmer
  • How to make your own big projects, including a C++-based arcade game 
  • The built-in Standard Template Library (STL) functions and classes for easy and efficient programming
  • Powerful data types including strings, stacks, vectors, and linked lists — not by reading about them but by building them — preparing you further for a career in programming

Will Briggs, PhD is a professor of computer science at the University of Lynchburg in Virginia.  He has 20+ years of experience teaching C++, 12 of them using earlier drafts of this book, and about as many years teaching other languages including C, LISP, Pascal, PHP, PROLOG, and Python. His primary focus is teaching of late while also active in research in artificial intelligence.

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